The Sky Project
A 2D metroidvania, monster collector and turn-based RPG.
Name: The Sky Project
Developer: Enthariel Games
Period: Nov 2024 - Sep 2025
Technologies: Unity, C#, Plastic SCM
Synopsis: In a world divided by four planes where mana flows like rivers of power between worlds, a story of love, loss and discovery emerges. A celestial being from a seemingly perfect world embarks on a journey that will challenge everything it knows.
Genre & Tags: Monster Collector, Turn-based RPG, 2D platformer, Local multiplayer.
Creature system allowing complex entities with base stats, level growth and experience configuration. Includes an evolution system where each creature defines how attributes grow and which skills are learned at each level.
Turn-based combat with advanced target selection, allowing single or area attacks. Includes type effectiveness system, global energy per turn limiting skill usage, random extra attacks per turn, and item usage with status effects.
Fully configurable enemy AI system allowing behavior definition without changing base logic, including targeting priorities and skill usage rules.
Platform movement system with precise control, including jump, double jump, dash and gliding for fluid movement.
Wild creature spawning system defining zone-based encounters with configurable probability and level ranges.
System allowing capture of creatures during combat and adding them to player control with customization and progression integration.
Same key-based flag system controlling world events and narrative progression dynamically.
Binary save system for optimized loading and saving, with manual serialization and debug integration.
Debug system allowing real-time modification of game state for testing purposes.
Managed the programming team during development.
Developed core gameplay mechanics and systems.